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By the end of the Time God nomination task, four contestants managed to stay in the game – Avinash, Rajat, Chum and Shrutika.
Bigg Boss 18, the Salman Khan-hosted controversial reality show is getting interesting with each passing day. In the recent episode, BB gave a new Time God task to the contestants during which the viewers saw a small tiff between Rajat Dalal and Avinash Mishra which led to the TV actor say ‘Mujhe aisa khairaat ka jeet nahi chahiye.” But what made him say that?
By the end of the task, four contestants managed to stay in the game – Avinash, Rajat, Chum and Shrutika. Eisha Singh, who shares a close bond with Avinash, convinced Rajat to support the actor in becoming the new Time God, to which he initially agreed.
However, during the task, when the Yeh Teri Galiyan actor asked Rajat for his support and said, “Kal agar support ki bari aye, toh tu mere liye khada rahe. (If it comes to this, then tomorrow, I want you to take a stand for me), the fitness influencer replied, “Main sabse pehle mere liye hu, main agar nahi hu toh mein kisike liye nahi hu. (I will stand for myself first; if not for me, then I won’t stand for anyone).”
As the two got into a small tiff, Eisha interrupted and asked Avinash to understand Rajat’s point as they couldn’t let Chum Darang, who belongs to Karan Veer Mehra’s ‘group’, be the contender.
Avinash, on the other hand, responded, “Aur mein nahi chata hu ki agar kal tu (Rajat) contender bane aur tu bol de ki Avinash jeete hain, mereko aisi khairaat ki jeet nahi chahiye. Last time mereko sunne ko mila tha ki mereko ehsaan bheekh mein mila tha, bheekh mein nahi, bohot mehnat karke mila tha, theek hain? (And I don’t want it to happen that you become a contender tomorrow and claim that Avinash won; I don’t want a charity victory. Last time, I had to hear that I received it as a favour. Not as a handout—I got it after working very hard, okay?)”
Both Avinash and Rajat are among the top contenders for the Bigg Boss 18 winner’s trophy and are receiving much appreciation from the audiences for their gameplay.